Blind Harbor Studio

Most lighthouses keep you away from danger. Ours is more of a suggestion.

We make horror games. Our first one lives in an ordinary house with something built underneath it.

News

We have a website!

It's Halloween, so it felt like the right night to turn the light on. This is where we'll post news about our first game, share screenshots as rooms get finished, and tell you when there's something to play.

A first look inside the house

The screenshots below come straight out of the editor in Unreal Engine 5. They're a work in progress, so we're only showing rooms we're happy with: the foyer, the living room, the dining room, the kitchen, the upstairs bath, and the basement workshop.

The rest of the house stays dark for now. That's partly a design choice.

FAQ

What are you making?
A first-person horror game set in a suburban house. Upstairs is ordinary on purpose. The basement goes further down than it should.
What inspired it?
P.T. and Visage, more than anything. Both showed us how frightening one ordinary house can be once you stop trusting the next hallway. We're just fans; we aren't affiliated with either game or the people who made them.
When can I play it?
Not yet. When there's a date, it goes on this page first.
What will it run on?
We'll announce platforms once they're locked in. We'd rather tell you late than tell you wrong.
What's it called, and when is it set?
We'll announce both soon. They'll go on this page first.
Why "Blind Harbor"?
A lighthouse nobody can see by sounded spooky. Then we drew the logo, and it got spookier.

The game

A dim living room with a plaid sofa and a warm table lamp.

Our first game takes place in one house, over one night. Every room is built by hand to look like somebody really lived there. Somebody probably still does.

See the screenshots

About us

Blind Harbor Studio is a small independent game studio. We like slow dread, old houses, and details nobody asked for, like the right shade of bathroom tile.

We're cheerful people. Our games are not.

Contact

Press, collaborations, questions, or you just want to tell us the kitchen floor is unsettling. We read everything.

admin@nocturnfilms.com

Or follow along on Facebook.

Email us

Inside the house

Our first game is first-person horror. One house, one night. The dinner's set, the lamps are warm, and the door to the basement is a little too heavy for a basement.

  • First-person horror
  • Title to be announced
  • In development
  • Unreal Engine 5

Work in progress, captured in the editor. Rooms that aren't finished stay off this page until they are.