We have a website!
It's Halloween, so it felt like the right night to turn the light on. This is where we'll post news about our first game, share screenshots as rooms get finished, and tell you when there's something to play.
Most lighthouses keep you away from danger. Ours is more of a suggestion.
We make horror games. Our first one lives in an ordinary house with something built underneath it.
It's Halloween, so it felt like the right night to turn the light on. This is where we'll post news about our first game, share screenshots as rooms get finished, and tell you when there's something to play.
The screenshots below come straight out of the editor in Unreal Engine 5. They're a work in progress, so we're only showing rooms we're happy with: the foyer, the living room, the dining room, the kitchen, the upstairs bath, and the basement workshop.
The rest of the house stays dark for now. That's partly a design choice.
Our first game takes place in one house, over one night. Every room is built by hand to look like somebody really lived there. Somebody probably still does.
See the screenshotsBlind Harbor Studio is a small independent game studio. We like slow dread, old houses, and details nobody asked for, like the right shade of bathroom tile.
We're cheerful people. Our games are not.
Press, collaborations, questions, or you just want to tell us the kitchen floor is unsettling. We read everything.
Or follow along on Facebook.
Email usOur first game is first-person horror. One house, one night. The dinner's set, the lamps are warm, and the door to the basement is a little too heavy for a basement.
Work in progress, captured in the editor. Rooms that aren't finished stay off this page until they are.